
January 22nd, 2004, 09:17 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Grand Lord Vito:
How much mining would you want PTF, you know the AI cant keep up, do you want a BASE or a SHIP to robo-mine 10000 resources well thats more then trade with any player, heck that is more then most planets can produce.
RESTRICTIONS
JLS lets start the game at Cruisers I think scouts are to restrictive.
Reduce warhead size and have 20 of them so I can take out Baseships with one tiny scout, instead just damaging them as it is now with with my one Temporal Ram scout.
I like the Resource Station, it is a first. But really, why give them only this at the most per STATION?
1800 Minerals
1800 RADS
300 Orgainics
More depending on the Planets percentage.
Per turn from one BASE and this includes auto refuiling in most systems .
I think you should raise this to 3000 even 10000 for all resources per turn per base, what would this do to a se4 game?
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(1)~ If you start at Medium Tech Start you will be close to what you desire GLV, please remember the AI will also be at a Medium Tech Start (However AI is slightly limited at onset)
(2) Your point is made with the Cobalt Warheads on Ram Ships GLV, however there are currently (NO) load restrictions and the values are basicly the same as stock se4.
With the addition of an option not a restriction
(3)~ I feel PTF is correct here, the intrinsic minerals, Rads and could be raised on the AIC Resource Station (a little) and this will play well with Fyrons FQM maps and should not have such a large impact on the General and AIC maps.
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In general what I think would happen to se4 and any MOD with to much in the way of Robo-Minning.
Force other Human Players in a Multi-Player game to match a MINNING strategy; especially in a map with many asteroids and moons. With all this Micro-management required it may make a PBM game undesirable for many and a LAN game impossible to play in the latter game.
In a game with and against the AI, we know the AI can not build Robo-Miners as per se4 constraints and this will lead to the ability to yield large fleets and overpower the AI and change the balance of a Multiplayer game dramatically.
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With a modest amount resource extraction to be decided by the Players, we would like to see the classic asteroid system with the classic maps, an advantage to have; but not a game winning advantage.

[ January 22, 2004, 19:24: Message edited by: JLS ]
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