
January 22nd, 2004, 09:17 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Grand Lord Vito:
When I play against Human Players I never relly on Minefeilds but PTF you think it is OK against the AI?
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Well, if you think using technology is cheating against AI, it can be checked off by game setup (research area). Similar to trade exploits, I do never trade with AI. Mines could be changed to be less destructive also - something like 50 maybe. Or PDF cannons could get some minesweeping ability - like in devnull. I think, if minefields are useless against AI hulls anyway, why bother to research and build them? Why not restrict the according research area at all in this case?
Component restrictions are removed altogether even to engines - especially with QNP, I like to be free to design whatever I like. Organic races should be able to create organic ships, a dreadnought with 3 org. armor components is ...
just not my game.
[ January 22, 2004, 19:21: Message edited by: PsychoTechFreak ]
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