
January 22nd, 2004, 10:02 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by PsychoTechFreak:
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Well, if you think using technology is cheating against AI, it can be checked off by game setup (research area). Similar to trade exploits, I do never trade with AI.
Mines could be changed to be less destructive also - something like 50 maybe.
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Good point PTF,
Shutting off mines tech is the way to go in Solitaire, if one does not want Mines. However, in a Multiplayer game some players may not want it off.
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Or PDF cannons could get some minesweeping ability - like in devnull.
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Devnul is a awesome mod and sure that is an option, but the se4 Classic Mine strategy is not there for Humans versus Human Players. In addition when Devnuls Point Defence at 5 Mines sweeped it is actually almost doubled that of the AIC fixed AI Destroyer Hull MS capabilities of only 3. Now if we load several Devnul Pds that has no LOAD restriction to the AI design they can outsweep almost any AIC AI Hull.
AIC still attempts to preserve the se4 classic Minefield feel with out totally exploiting the AI.
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Component restrictions are removed altogether even to engines - especially with QNP, I like to be free to design whatever I like. Organic races should be able to create organic ships, a dreadnought with 3 org. armor components is ...
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Actually you can put 5 Organic armors on any ship not 3, but I see your point.
I placed the restrictions to see how the new 1.84 se update could be utilized. Many like the Armor restrictions since AIC sports many Armour Configurations, but to be Honest with you, I also do not like this restriction and it is gone from Ships and Bases
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I think, if minefields are useless against AI hulls anyway, why bother to research and build them? Why not restrict the according research area at all in this case?
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To be honest PTF, mine fields are also almost useless against many experienced Human se4 Players as well, would you not agree? 
[ January 22, 2004, 20:20: Message edited by: JLS ]
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