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Old January 23rd, 2004, 01:43 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by Grand Lord Vito:
Quote:
I agree with Oleg, the AI in se4 never dealt with mines as far as I am concerned getting rid of mines all together is fine by me if no one likes your compromise JLS.
As PTF points out, you will have the option to turn off the mine tech and this works for me

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In multiplier or solitaire games, with se4 and most MODS against an inexperienced Player or any AI, I do not even need to worry about Weapon Platforms, troops or any Planet defense just Mines.

When the AI comes around I launch 100 Mines over the Planet and the entire AI fleet is Dead
Agreed, this is a great defense early in AIC because the AI will need more then 18 destroyers or a few carriers to blow thru one hundred mines.

It is unlikely 50 scouts or escorts even 30 or 40 Frigate can get thru a 100 minefield early in your AIC game.

Either way, any number of AI ships will sure tune up your minefield

Also to note: The AI has several standard minesweeper designs of its own and it know how to use them (at warp points) not as good over your planet...

However, once the AI fleets Fighter Carriers the chances are greatly increase the AI will penetrate a 100 Minefield

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Quote:
This is one more reason why I like AIC. The AI still gets backed up and takes losses the first 100 turns or so and then he gets better and better at Mines by turn 200 most AI Fleets are untouchable with mines.

Also the Human Players gets to play with mine fields basically just like se4 wanted it and the AI is not at a total loss. So when Playing Multplayer with an AI and one Human Player can not take advantage of the AI in AIC and the other 2 Human are fighting it out.
Remember the Higher the AI Bonus the faster it will reach CV techs

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Quote:
Actually in multiplayer I would rather be next to a Human Player then any of the AIC VIOLENT RACES.
Absolutely, I also would prefer starting adjacent to a Human Player then a Medium to High Bonused (Psycho or Berserker) AIC AI major Player.
Even if we have OS* and MP* starting trait Options in play for that game.



[ January 22, 2004, 23:54: Message edited by: JLS ]
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