I still don't get the point about limiting armor at all (I would remove the limits from my data files anyway). I mean, if the idea has been to weaken temporal/chrystalline ships because of their armor skipping weapons plus an unlimited armor defense, then I don't get why you want to limit the leaky armor now. Armor skipping weapons behave like normal weapons to leaky armor, because it has no armor ability and is handled like every other structure (like the internal structure in MOO2). So leaky armor is one of the best defenses against armor piercing weapons, if it is limited this would strengthen temporal/chrystalline too much. I do understand (but still I don't like) a limit to chrystalline armor and organic armor (if anyone uses two racial traits like an organic/temporal combo or somesuch), but a limit to the structural (non-armor ability)
[ January 30, 2004, 23:09: Message edited by: PsychoTechFreak ]