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Old February 4th, 2004, 03:33 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Agreed, the use of (9) thru (15) “standard movement” was taken for granted and does not fully explain that this may be diminished by a ships hull configuration and or displacement.

Excellent point Claymore. We will look into rewording the Engines and with emphasis on Hull types to help refine this.
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Some Players enjoy starting the AIC game at a Medium Tech start, and some have played High Tech Starts about as much as they would in se4... However, as Oleg pointed out; AIC is initially being designed for emphasis with the default Tech Starts.
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If Players find more items in need of a better explanation or to be repositioned please post or Email.
Actually, if you have a phrase that may enhance any descriptions please Post or Email
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Without getting into the specifics of the non-se4 type population MASS of 1000=scaled, and the Positives or Negatives that it may entail with its global modifying data.

To move a 1000 MASS of population is represented by a Starliner and/or a high level cargo storage Transport hull from one planet to the next . This is seen as Very Tactical for some Players or just mundane to others.

The Debarkation depot (OS*) player option will allow (auto monthly Starliner pop Deleivery, if you will) and is intended to allow Colonized Planets to gain in Population on a per month basis without the need of Starliners for those who find Starliners mundane
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Starliner Population Transports do not require extra se4 Life Support modules. The (SL Pop Life support module) will be more then sufficient not only for the population carried but for that ships crew as well

[ February 04, 2004, 14:33: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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