
May 5th, 2004, 07:30 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
Thanks: 0
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Re: AI Campaign => For a Challenging AI opponent
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Originally posted by oleg:
I suggest to lower the cost of Starliner
With the AIC 4.0 changes, perhaps the time has come to balance this allowing OS* (off) to be a little more competitive with OS* on.
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Yes I also agree with Oleg. But as a optional hull so the economics are not lost to the Players that like that stuff.
Quote:
Originally posted by PsychoTechFreak:
I tend to agree.
"(Heavy) Armor Piercing Weapons additions to the non-racial techs, probably?"
QB,
PTF tends to agree with your Armor vs. Temporal and Crystalline post. What are your thoughts QB about adding more Armor Skipping Weapons for all the Races.
GLV, would this not water down your advantages when playing a Temporal or Crystalline race; What are your thoughts GLV?
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I think the armor skipping weapons are fine as they are. My concern is the fact that Temporals or Crystallites can stack the Armor to there benifit. When the needed help that se4 v1.84 upgrade can give in this area is ignored then this is a concearn to me.
Quote:
Originally posted by oleg:
"I don't see much problem with armour and armour piercing weapons in AIC. Shard cannons are rather weak and costly to research. Time-shifters are even weaker and are wasteless against ships with internal armour - better use normal, hard hitting weapons !"
GLV even though you play Temporal; if I am not mistaken you appreciated the AIC to-hit penalties on Armor shipping weapons as a means to slow their development= (advantage) but not cancel the advantages in the long run. In addition any Armor Skipping race will have to invest heavily in Combat Sensors and perhaps at some point a adversary may even Counter this with hi levels of ECM before attacking a Armor Skipping race.
GLV, could you elaborate more on this please.
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Oleg GLV, what recomondations do you guys have for the strength ot the racial armor skipping weapons strength?
Quote:
Originally posted by oleg:
As to racial armours, CA needs phased shields to work against PPB and many AIs use them. OA is usefull in small battles, but when AI send its Main Fleet, the targeted ships seldom live long enough to benefit from OA. The 1.84 "fix" that removed OA pre-generation really done OA in
QB, I know you had many thoughts about Organic Armor as well as Armor in general. Perhaps you may elaborate on this topic?
You also touched on the benefits of the 184 se4 gold patch, could you expand on this some more?
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Sorry I am not sure what Oleg is saying??? Organic armor seems to be very strong post 184
Quote:
Originally posted by PsychoTechFreak:
Side question: The plain armor still has got the armor ability removed, right (like in PvKs original good idea) ?
How do AIC players feel about this. Is there any friendly advice from AIC players on Leaky Armor to be introduce as a replacement or addition for PvKs armor style?
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Nope. I like the derection and Posts that you and Fyron discussed about SJ's leaky armor for UNLIMITIED internal support armor and the new AIC Exterior Hull Plating that would be LIMITED to the amount of HULLS a ship has
Quote:
Qbrigid I would like to thank you for all your contributions in AIC Psychic intel. Is there any ideas you may have to expand this addition to se4 AIC.
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Thanks. No new ideas.
What are you going to do about total mine fields. PTF suggested 500/field. That would be to much are you going to keep them at 100?
What of the robo mining values. What some has suggested is (((way))) to high. You should keep them at the present values.
Do not foget the FQM Ancient Ruins thing Oleg mentioned. Are you going to reduce the Astroids in FQM?
The WP Computers. Do they really need so many levels?
[ May 05, 2004, 19:19: Message edited by: QBrigid ]
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