
May 6th, 2004, 09:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AI Campaign => For a Challenging AI opponent
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Other then to make the FQM port feasible and then applying the FQM recent Version updates when time allows. I will not alter Fyron FQM MOD. Fyron does have the feel on the FQM Players pulse, also to mention Fyrons desire and ability to perform with the FQM Players wishes in mind.
This may sound rude. If a game that generates less Asteroids is desired, then choose a map option that has less Asteroids generated.
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In the latest Versions of FQM, there are "Mid-life No AST" quadrants, which have only 2 asteroid "fields" in most systems. The quadrant is otherwise identical to the equivalent Mid-life quadrant. This provides an option to keep the other FQM aspects, while not having so many asteroids around. You can easily make No AST Versions of most quadrants, simply by copying the Mid-life ones and changing the first 6 or so lines to match Cluster, Grid, etc. type maps, as most quadrants are identical except for the WP placement fields and such (they have the exact same system entries). This does not apply to the more exotic quadrants though, such as Ancient, Newborn, Old, Paradise, and so on.
I did not do this in FQM because that would require a huge increase in the number of quadrant options to wade through... but it is rather simple to mod in, and the modded quadrants can be used in PBW games without worry, as long as everyone has a Version of FQM, as QuadrantTypes.txt is only read when the map is generated by the host.
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Fyron does have the feel on the FQM Players pulse
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I wish this were true, but unfortunately, only an extremely small minority of FQM players ever mention anything about their feelings on the mod to me, and only after I nag them too... 
[ May 06, 2004, 20:25: Message edited by: Imperator Fyron ]
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