View Single Post
  #1350  
Old May 22nd, 2004, 05:06 PM
QBrigid's Avatar

QBrigid QBrigid is offline
Corporal
 
Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
QBrigid is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
AIC Players.
LAST CALL FOR WANTS and DESIRES:

Mine fields at 60 and Sat fields at 50; ok here or is there any input?
Some discrete positive economic changes to include a wider margin towards the AIC Maintenance Characteristics.
Colonizer Tech cost lowered to 300000 from 400000, and Fast Colonizers reduced to 60000.
I agree with Oleg 50 SATS is too little. Why did you increase the mines up to 60 from the Tamper Bay Gamers suggested 50?

Maintenance Characteristics are fine.

Lower Colonizer tech cost since the AI no longer give the tech away. No biggie they will still trade but it is at a high price. 400k Cost is still good.

JLS, you forgot the increased System Hospital reproduction rate, are you still going to raise that and how about another 5% is that to much, Oleg what do you think?

Somebody mentioned Ancient Ruins not doing something, is just FQM or all the map types?

[ May 22, 2004, 16:40: Message edited by: QBrigid ]
Reply With Quote