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Old May 23rd, 2004, 12:00 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by oleg:
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quote:
Originally posted by QBrigid:
JLS, you forgot the increased System Hospital reproduction rate, are you still going to raise that and how about another 5% is that to much, Oleg what do you think?

Reply posted by Oleg:
I like it. Since the most population growth occurs on only one planet, HW, each 1% gives you just 2 extra people per 1 year. Increased rate on low population planets gives no benefit due to the integer round up. Surely not worth even bother building special facility if it is only 1% bonus above Cultural Centers bonus.

Agreed, its in and Oleg thanks for the suggestion.

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I wqa talking about "dummy" ruins - those with zero tech. Before incorporating FQM such planets had all atributes of "ruins" planet.
Not as many dummies as before - but there will be a few.

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I am categorically against lowing the colonizing cost !!
This seems the overall opinion - Colonizing tech will remain at 400k

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please adjust AI research fules - move colonizer tech up the ladder so AI will research it earlier now, in line with human player priorities.
GLV also recommended this change due to "se4 v1.91"
GAS, ICE or ROCK type AI Players will take a longer in (CONNECTED) games for the second Colonizer type and with a potential delay for the third Colonizer Tech for some AI Players in (NON-Connected) games.
- more so with the rock start AI Players

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But I would rather get better to-hit values for satelites and limit of 50. That will make them more robust against fighters.
Agreed - it will be so.

[ May 23, 2004, 00:06: Message edited by: JLS ]
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