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Old May 24th, 2004, 10:34 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Actually, they do need to be fairly high. They need to have at least twice as many hit points as the average "internal" components to start having any noticeable effect. Leaky armor works best when they have a lot more hit points than internals. They still leak a lot of damage through, but if they have about as many hit points as internals, they will do very little.
Understood; however, AIC will have the usual Components with Armor and Emissive abilities (PvK Armories). This newly added Structural support component will have (no abilities) and should offset (somewhat) at a random basis from an attack.

I may not understand.
With a high Structure; would this not absorb this blow fully?

An example: Although I will equal the new Armor Brace component (structure values) to that of AIC critical Components for an assumed randomness, please refer to reference below and what are the Players thoughts?

= = = = = = = = = = = = = = = = = = = = = = = = =
Name := Bracer
Description := Smaller Titanium armor brace applied to reinforce narrow sections of the Ships bulkhead.
Pic Num := 276
Tonnage Space Taken := 1
Tonnage Structure := 5
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := Four Per Vehicle
General Group := Armor
Family := 1110
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := None

Name := Structural Brace
Description := Titanium armor applied to reinforce the Ships internal bulkheads.
Pic Num := 28
Tonnage Space Taken := 5
Tonnage Structure := 10
Cost Minerals := 10
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 101
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := None

Name := Structural Brace I
Description := Titanium armor applied to reinforce the Ships internal bulk heads.
Pic Num := 28
Tonnage Space Taken := 5
Tonnage Structure := 15
Cost Minerals := 15
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Armor
"~"

[ May 25, 2004, 01:59: Message edited by: JLS ]
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