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Old May 25th, 2004, 09:17 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Run some combat simulations in Adamant Mod with leaky armors to see them in action.

When determining which component is hit when there is no "armor", the algorithm is something along the lines of a proportional chance to be hit based on percentage of total sturcture (hit points) that a component has out of the total remaining structure of the ship. However, components with more hit points are slightly biased to be hit a bit more often than they would be if it were truly random. This does not mean that they will always be hit first, far from it. What it means is that they have a higher chance of being hit first than weaker components, but weaker components still have a good chance of being hit first.

This is why leaky armors need a lot more hit points per component than internals. If they have less, the internals will tend to die long before the leaky armors. If they have the same amount, the leaky armors don't really provide much protection either.

Also, leaky armors should have more hit points than other armors, otherwise they are relegated to extremely trivial components. Sure, they provide meager protection against armor skipping weapons, but if the leaky armors have low hit points, this protection is fairly non-existant.
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