
June 19th, 2004, 03:26 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by Ed Kolis:
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Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves
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Understood, I have used these Starliners for a few years and like the way these look, however...
A few players have (now) offered some new Starliner Pics that they use in their AIC game - we will release them soon.
As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc…
as I said we do have are priorities and this will take time - and I/we, will get to it.
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No, I just mean, use the fighter engine *pictures* for the efficient engines, since those pics are unused on ships, to differnetiate the two types of ship engines.
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Perhaps I am misunderstanding you.
One fighter engine serves the purpose of both AIC Tactical and Strategic movement, there is no need for extra pics.
With AIC, preventing a fighter from sector movement is done best in the fighter HULL
In this way the AIC Tactical Fighter will only move, and then with NO attack options possible - when it is very low on fuel
Strategic Fighter hull has the sector movement that is in relationship to its hull size, as such the larger AIC Strategic Fighters will have less movement; Hence are less likely to intercept an Enemy fleet when large Fighters are launched from your Colony
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What about the smaller cargo containers?
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Ed, the Smaller Cargo Containers do have Cargo ability (12 and 25 respectively).
[ June 19, 2004, 16:40: Message edited by: JLS ]
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