Re: AI Campaign => For a Challenging AI opponent
Fyron likes to keep things completely random.
I like random too, but mixed in with a bit of realistic items, as long as you don't hurt game play.
The system types I've designed so far for Space Food Empires are generally similar to our type of solar system. You have rock-based planets occupying the inner rings (2-3, rarely 4), with a few ice-based planets in the middle rings (rarely 3, usually 4), and Gas Giants in the outer rings (sometimes 4, mostly 5-7), and again a few ice-based planets in the fringes. Moons are also divided between ice and rock, with ice being more prevalent to make up any shortages.
However, I always throw in a few oddball systems to mix things up. Sometimes I'll have a big gas giant planet near the star as we tend to find in extra solar systems today. Of course, binary and trinary systems are free for alls and I almost always use random types all the way here.
A key consideration is to make sure you try and keep at least 2 of the entries "Any" to get an extraordinary amount of variety. The only time I don't follow that is when I have planets with moons, I make sure the planet will always be larger than the moon.
I like having asteroids too, but not nearly as much as some quadrants in FQM. I usually make partially filled asteroid belts in rings that have few planets. Perhaps I do this to simulate pulverized planets or perhaps I do it because a planet just failed to form there. Most of my asteroids are found in rings 3 and 4, but not always.
I think in Space Food Empires, I've made 35 single star system types alone ranging from 3-10 planets each under this system. Throw in another 10 system types for binary, and 5 more for trinary - and that's a lot of systems that have planets. In a large galaxy, you might only get 3 or 4 of the same system types.
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