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Old June 21st, 2004, 04:26 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by QBrigid:
Quote:
noticed you stopped the AI from using the intel project change orders?
Yes.
It did the AI little good and it was annoying having to reroute my ships when I was hit.

Human Players can use the project still
- - -

Quote:
JLS you should keep the FQM for the Players and follow Captain Kwoks lead and add more new maps that was described.
Absolutely, FQM stays - no one needs me to post that FQM offers an aspect to se4 of both realism and the ability for players to enjoy Astro Mining on a grand scale.

= = =
QB, I understand you do not like many Asteroids in your game; however, other Players do.
Please. Choose a non-FQM map if you wish fewer Asteroids.
For a not connected game I would suggest for you - the (Default Starter map, or any of the top Galaxies maps)

I would be pleased to contact the Captain on the feasibility of his Solar System layouts to be used with AIC; although, perhaps it would be best to wait until he has finished his mod. Would you not agree?

[ June 21, 2004, 15:59: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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