
June 21st, 2004, 04:26 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by QBrigid:
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noticed you stopped the AI from using the intel project change orders?
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Yes.
It did the AI little good and it was annoying having to reroute my ships when I was hit.
Human Players can use the project still
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JLS you should keep the FQM for the Players and follow Captain Kwoks lead and add more new maps that was described.
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Absolutely, FQM stays - no one needs me to post that FQM offers an aspect to se4 of both realism and the ability for players to enjoy Astro Mining on a grand scale.
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QB, I understand you do not like many Asteroids in your game; however, other Players do.
Please. Choose a non-FQM map if you wish fewer Asteroids.
For a not connected game I would suggest for you - the (Default Starter map, or any of the top Galaxies maps)
I would be pleased to contact the Captain on the feasibility of his Solar System layouts to be used with AIC; although, perhaps it would be best to wait until he has finished his mod. Would you not agree?
[ June 21, 2004, 15:59: Message edited by: JLS ]
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