View Single Post
  #1443  
Old June 23rd, 2004, 10:57 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Good question Oleg, what do you think?

The Temporal increase to their BSY may effect a LAN MP* game balance. GLV played a LAN game Last weekend; however I am still waiting for the hard data.

We can tack on 300 or 400 more RADS to the Temporal BSY II - more of an increase may mean its own MP Temporal BSY components, or are you suggesting lowering the new MP yard rates?

[ June 23, 2004, 22:07: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote