Re: AI Campaign => For a Challenging AI opponent
JLS-
i'm not sure if this has been answered before or not, but i'm wondering why you didn't include a universal colony ship kinda like the universal colony component included in the DevNull mod (the Last Version of it i played anyway). I liked how in devnull mod, once I researched all three colony techs, I had one component that could colonize any planet (rock, gas, or ice), and didn't have to micromanage so much. i.e. in stead of counting the individual numbers of rock, ice, and gas planets in a system I wanted to colonize fully, all I needed was the number of planets. this is a small thing I know, and I can (relatively) mod it into AIC myself. I'm just wondering why you opted not to include it?
~Tim
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