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Old July 10th, 2004, 04:44 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I agree this is indeed a nice touch in DevNull; however, with many MODS or Stock se4- this same flexibility or more: could be accomplished by the se4 settings file to := false (Please review reference below)

I am unsure of any effects Dual or Tri Colonizing abilities within one ship will have on the AI Players in stock se4 (post v1.91) - as to the AI's logical use of this option and to consider the gain in flexibility for Human Player

Oleg, suggested this same option just prior to the AIC release of v4.191 and after a short test it was decided then: that Dual Colonizers was an option that may take from the Human Players intellectual process of the game and may not be to the AIC AI Players best interest - in the overall


= = = = =
Reference - Defaulted se4 Data/Settings File:

No Retrofit Adding Of Colony Module := True (False would allow more Flexibility for Human Players in a Stock type se4 environment)

[ July 10, 2004, 17:29: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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