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AI Campaign => For a Challenging AI opponent
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July 10th, 2004, 07:18 PM
JLS
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Grand Lord Vito
Sergeant
Member # 3762
posted May 02, 2004 05:05 PM
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JLS the beta release for AIC 4.50 is great I played it all week end.
Some of the AI is a little agresive is this what you wanted? The plate armor for the out side hull is perfect and dosnt use very much internal space MORE WEAPONS . I like the Internal Structural Supports (leaky Armor) And with no armor load restrictions
The AI builds even more ships with even larger task forces (45+ ships in 3 Fleets with others ranging from 2 to 40 in the late game) Tere planet fighers may be a little to hard to crack should you tone this down?
They build more Colonies faster now it is getting very tough to keep at medium AI bonus
Are you going to implement the AI Spereworld SM ships still?
Keep up the good work.
Did you get my Email
In a (private beta) long ago - GLV posted on his observations
- - -
We can have the AI in AIC do just about anything that we can imagine - to include 6666.66 Colony Ships of any or each Planet Type
, even to say the AIC AI to have all 20000 of the Super and Heavy Baseships to knock out or capture any opponent - and thereby denying anybody to have any Colonies
However, you may already know this with AI Campaign and to know - this would be to much against any Human Opponent
[ July 10, 2004, 18:47: Message edited by: JLS ]
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