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Old July 12th, 2004, 02:48 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Thank you Mephisto and SJ for your guidance.
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Fyron. Again thank you for the heads up on the Facilities Numerals, I will rethink it - never stop keeping your suggestions coming you are Valued.

QB. I in fact know you completely adore Fyron - who are you kidding attempting to be so tough

GLV summed up my views on options and about taking options away from Players when in fact they may want more or at least the choice to have more for some if not the many.

TIM- Most Players want your suggestion with: (14 Players say UC and 2 against - Unierversal Colonizer Hull (is in) for the Human Player only.

Oleg.
We have always seen the AIC AI Players Colonize very well compared to that of Human Players and we all know the capabilities.
Certainly we can have them colonize more - Moreover, this will only deny the Human Players of Valuable Resource Systems and Planets in the Mid and End Game as a result - this must be cautioned.

Clearly it is not more Resources, Intel or Research the AIC AI needs - Since se4 v1.91 I am forever throttling this AI Balance back - as you may have noticed.

However Oleg, if you feel that the AI needs more Ships or Bases then sure as we know this is very easy to do and the AI can afford infinite numbers. We can have a round robin about this - although as we have already noticed the AI does well and in fact - some may want less Ships and Units for the AI Players.

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Other Rhetoric’s may only discourage new se4 Players from wanting to post - if so and if regards to AIC: please Email or PM myself or Oleg

[ July 12, 2004, 17:38: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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