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Old July 12th, 2004, 09:29 PM

Yimboli Yimboli is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
I do not think human players need universal colony modules. Humans build colony ships to colonize planets and should know better what type is needed.
I think you misunderstood my motivation for making the suggestion. When I come across a system in a game, I usually colonize the largest breathable planet, set up a debarkation depot, and go on my merry way. It is not until I have a solid economy that I worry about colonizing the non-breathable planets. Thus, in my game right now, I have whole systems with only a couple planets colonized.

My task now is to colonize them. So to queue up all the colony ships I'm going to need in a system, I first must click on every planet in the system, write down the number of Rock, Gas, and Ice planets, and queue them up accordingly for construction amongst whatever spaceyards I have available for constructing the colony ships.

My suggestion is solely aimed at convenience. A universal colony hull would eliminate the mundane task of recording the number rock, gas, and ice planets in a system, and ensuring you are making the right amount in your space yards. With a universal colony hull, you need only count the *number* of planets you want to colonize in a system.

I understood you to assert that humans would be more powerful with a universal hull. Perhaps I misunderstood you? I don't see how we would be a more challenging adversary vs. the AI with universal hulls.

Sure, we can count the number of rock, gas, and ice planets easily enough. But why?

Your comments are appreciated.

~Tim

PS: why does everyone capitalize my name? not that it bothers me... i'm just fascinated by the sudden trend.
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