
July 14th, 2004, 10:32 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
quote: Originally posted by gregebowman:
Hmm, I'm always slow to build up on my medical technicology. Right now, I have Bio Med II (?). I guess I'll have to research more medical now, if I want my population to grow. Thanks.
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With a Bio Med Facility built in System I would expect your Reproduction rate to be near or well above 20%.
If you are playing a Star Liner type Game -there use is the key to your GROWTH and Possibly your survival.
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If Star Liners are not for you, Play AIC free starting option OS* enabled - and your Growth will be extreamly steady and without falter. And you do not need many if any Starliners at all -->(POP TRANSPORT FREE if you wish)<-- Trade any surplus resources and now build Combat Ships instead of Starliners
Gives the benifits of - Immigration
= = = = =
Reference
Name := SO*
Description := With *HP* above, this option will result in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
Name := Immigration
Group := Applied Science
Description := Improved Planet population increases. By means of Immigration and Naturalization.
Maximum Level := 1
Level Cost := 100
Start Level := 1 Thanks for the info. As of right now, I just stopped using Starliners, and am now using large transports. Not only can I get them to hold more people (right now it's 3 million), I've got them moving at movement 8. It's still slow in getting people to my newly colonized systems as I expand, but it's better than the starliners. Next time I play this mod, I'll try your method.
[ July 14, 2004, 21:36: Message edited by: gregebowman ]
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