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Old July 27th, 2004, 07:18 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by madkillercat:

Oh...then are you saying you have a better way of organizing reality? Or are you saying SE4, and particularly its AI, is meaningless since it is based on mathmatical presumptions Aaron/MM made?
What are you talking about now
madkillercat, you said the stock se4 AI was stupid and se4 was limited not JLS
Quote:
Originally posted by JLS:
Se4 is very far from a limited game engine, and the se4 AI is not as stupid as you may believe.
The way I understand it, JLS wanted to "introduce a way that would not render small hull sizes to become obsolete when the next Hull is researched".

Quote:
Originally posted by JLS:
Actually, many of the AIC Players do like the AIC Hull structures and the options that they provide thru out the game and that many of the AIC Hulls - will not fall obsolete
As you said yourself it is a fine balance that AIC acheived and also that Frigates are extraordanary and that is your entire escort force
(that is until your escort force goes up against fighters or a less then equal amount but of equal tech in enemy Destroyers that are well shielded, armored and cant miss Frigates)

Maybe you missed the part where JLS explained this and the benifits that the small Hull Classes have to offer thru out our AIC games.

I think you stated your point madkillercat and I am also not in agreement with you {I like the AIC Hull manuver Ratings}.
Other then the 550 CA could use a little something to help it become a little apealing.
Maybe lower the maintainence and add a little more to its manuverability. I know this will throw that exact (curve graph Def+ vs KT) out of wack but I could just build a few cruisers now for planet bombardment ships or even a few troop assault CA ships on the way to the Battle Cruiser if you deviate from the "graph" like you did with the small AIC hulls JLS and find a nitch for the neglected se4 Cruiser.

[ July 27, 2004, 06:55: Message edited by: QBrigid ]
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