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Old June 6th, 2003, 01:45 AM
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Default Re: When AI scrap ships ?

Quote:
Originally posted by Mephisto:
I cannot confirm the problem. I have set up a game with the EA, one empire under human control, the other computer with high bonus.
In the next step I activated the ministers for the human empire except for ship movement (so no colonies were set up) and de-activated ministers in the computer empire likewise.
After some turns the human empire hit the maintenance limit with 8 ships, using up some of the stored resources.
The computer empire had build 15 ships in this time. It had crossed the maintenance limit by 5k minerals (because the bonus was now gone after human control). It still had full storages, a sign that it had no lack of minerals at all in the past turns.
My conclusion is that bonus are working quite well.
Question: did the human empire start to scrap ships in your test? If yes, try to switch this human empire to complete AI control and the former (not scrapping) AI empire to human control.
My test involved bases that were scrapped by the AI while in the same turn he completed the construction of an identical base at the same location as the scrapped one! So the construction is not impeded and the bonus are added to the storage correctely. That's not the bug. The bug is according to the observation we made, that the decision of the AI to scrap or not to scrap does not take the bonus into consideration.
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