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Old March 3rd, 2003, 03:48 PM
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Default Re: Assault Troop Transport

Quote:
Originally posted by Taera:
you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
......
guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.

And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
This doens't work. I have run a series of test with transports without a weapon, then transports with a weapon and the best i've got so far was that the transports attacked the planet.
I used the Assault Transport (had a ripper on it),
switched the fleet orders from drop troops, point blank to point blank and then drop troops. The assault transport still had drop troops as it's own orders but they just continued to go with the rest of the fleet and destroy the planet and not drop troops. I've let them break formation but they just attack the planet and not drop troops.
I've tried ever combination i know.
Is there anybody that has succeeded in doing this because i think Slicks right and that it's not possible.
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