Re: Pacifist / paralysing mines
I guess I just like the look of my own text...
Anyhow, the weapon destroying mines become a counterbalance to minesweepers as they knock out the PD cannon / sweepers. They're expensive but they leave the ships alive (for capture, muwhahaha etc.)
More happy thoughts from me :
Could the sight obscuration - system ability be added to a facility? Leading to a system wide jamming of all scanning of the system (making it appear empty) while allowing combat if units move to the same sector?
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