Slow down exploration speed in AICampaign/PROPORTIONS
From my perspective Proportions focusses upon building up and expandation close to reality in many areas. Builder-Style, that's what I prefer most of it, and I would like to see a sphere world full of Colony World Cultural Centers or Arcologies *dream*. Recently I thought about ways to modify game settings and maybe some other game physics to eliminate -or maybe almost eliminate- the political (diplomatics and war *sigh*) aspects of it, and also I would like to slow down exploration extremely. If I think about the approach to the realism of colony expandation, the possibility to cross the whole quadrant with 2 efficient engines plus some supply cargos on a small scout ship from the beginning is too fast; just my taste probably.
Some draft ideas, without any deeper evaluation yet:
-No warp connections
-High research costs
-Poor start
-Double or triple "engines per move" in VehicleSize.txt
-Guzzle supplies, maybe four or five times the current amount
-Restrictions to resupply research tree
-Very few, probably just one AI race, just to see how many centuries it takes until first contact and to compare the AI development under these conditions
-Micromanagement would not take that much time until wormhole openers are researched, so the first couple of decades or centuries might take about as long as I find the F12-key.
Any more ideas probably?
@olek, PvK, if you read this:
I am not sure if I should even setup with an AI race or if they would do many reasonable things with no warp connections. Maybe I stop it directly at the month of first contact, in case of my personal survival... But just in case, which race(s) would you take?
[ March 16, 2003, 17:55: Message edited by: PsychoTechFreak ]
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