View Single Post
  #54  
Old March 8th, 2003, 07:36 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:

JLS' AICampaign looks interesting for another attempt of no-WP-connected.
If the AIs even do their job under finite resources...
Are you testing AI campaign with DOS batch program. Are you testing it in Finite Mode?
You do know Finite play for the AI may not be represented well with this dos test, do to the fact that it is Balanced against a Human Players growth, as it relates with resource value depletion. (basically saying) not AI vs AI

Do you understand, how the AI is helped in Finite Play with the Finite MOD.
Finite Mod: has been in use for several months now with AIC and works very well for the AI against multiple Human players
Do you enjoy Finite play your self?

AI opens warp Points, creates planets from asteroids and constructs the desired colonizers etc; as well as a balanced research program in a not connected state. ~Already; at its release!

Important note for your test: Eee (science race) is the race currently specializing in many advanced Stellar task in AIC.

Thank you for your

Input.

If you have positive suggestions that can make AI Campaign better, we would greatly appreciate this. PsychoTechFreak

[ March 08, 2003, 18:51: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote