Re: Pacifist / paralysing mines
OK, my idea was a warhead that did shield only damage or skipped armour. You can mount 4 warheads on a large mine, so make it 3 heavy shield killers and one regular warhead.
Or 2 regular warhead + 2 armour skipping warheads. With the damage FAQ somewhere the damage to the armour should get stored up until it either does more than 150 damage (to destroy the armour) or it just disappears..not sure.
Engine damage mines could be deployed in every sector of a system. This would wittle (sp?) down a fleet. If the armour + shield skipping mines were used at the warp point you could reduce or eliminate the minsweepers capacity to make the rest of the smaller mine fields effective....
A trail of immobilised vessels mark a path through your outer systems just waiting to be captured.....
[This message has been edited by jimbob55 (edited 06 February 2001).]
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