
March 9th, 2003, 08:39 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
Another request for your test:
Please use default 12 galaxies map
Always click finite on before RE-generating a map!
This for all se4 Finite games other wise all planets may have 1k resource.
Large map will also insure the most AI participants in your test
Thanks, again
|
JLS, I am going to try my best, but there are a couple of problems which could have to do with my 400Mhz steam PC or with SE4batch (from Master B.). A setup with max players has not worked, it has stucked/crashed within the first 2 turns. I will try again at my laptop which is faster and more stable.
So far I have done a 100 year test with the Eee and Cue Cappa. Weird, the Eee have not opened WPs although they have the necessary SM techs. OTOH the Cue Cappa open a lot of WPs. And I have seen now what you have done to balance the AI expensive components and facilities
If you are interested, I could send you a zip with backups taken every 5 years (about 3.5 Mbytes).
AIC contains a lot of ideas that I like, especially about the colonizers, starliners and SY ships. But I also miss some of the nice cities of the origin, like metropolis, megalopolis etc. and the huge amount of cargo stocks in cultural centers and the time it takes to build them. But I need some more long term experience with AIC before I get a better picture of it.
Finite resources : I have seen the AI scrapping their homeworlds when the unavoidable 0 of minerals has been reached after about 20 years. It is not that big deal, because of the lower costs of AI cultural centers, but ...
What if cultural centers would have value improvement abilities, maybe just for minerals? Two possible ways:
1) Either 2 or 3% (stacking), so the home world would never run out of resources
2) Difficult, balanced with starting resources in a way that the depletion is slightly below break even point.
I know it is not possible without changing back the facilities.txt if you play without finite resources. 
|