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Old March 10th, 2003, 03:16 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I think I know what happend when one AI build 15 resupply depots on one planet ! In fact, it is quite funny:

As posted before, Proportions' AI can not use "spaceport" and "resupply depot" abilities to select buildings - it will start to buils Cultural centers everywhere. Insted, it uses "emergency energy" as a codename for "spaceport" and "emergency resupply" for "supply depot". Only spaceports and resupply depots have these bogus abilities. But buildings under "large support facilities" do not have these bogus abilities ! It was PvL# idea and I'll talk about it later. AI is not suppose to "know" about "large support facilities" - There is no such entry in any AI research files. So normally AI build spaceports/resupply depots without any problems. Now, suppose AI find "large support facilities" tech. in ruins, steal from humman player or somehow else. Now, when it builds Spaceport/Resupply depot, it can UPGRADE them to better buildings, but after the upgrade buildings LOSE bogus abilities. AI is still instructed by construction_facilities file to build buildings with "emergency energy" and "emergency resupply". Thus, it builds new one, upgrade, build...

If Pvk restores bogus abilities to "large support facilities" this problem would never arise ! And there is no danger AI will build expensive facilities - it stilll can not research "large support facilities" tech !

Actually, this build-upgrade loop can be used for AI benefits - what if we assign some bogus ability to minor cities only and use it in AI files ? Even after AI discovers large cities, it will always build minor cities first and then upgrade Exactly what we, humans do in Proportions games
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