
March 11th, 2003, 10:23 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
" Based on 255 "?
You have made other changes in the setting files?
Did you set up the tests with the defaults that we mentioned for the AIC test. One planet, no warp and finite correct, I feel it is possible you strayed from the test parameters that we discussed; from in the startup or other pre file data changes. Is it possible that you added another mod to AIC inadvertently, there by overwriting AICs data files because, Default should have not been Mid Life, it should have been the top map in quad startup menu at setup, and there is no way in AIC; you could get 255 systems, this would break the SE4 map editor. So I have it set at the Optimal setting of about 114 systems, so others may use se4 Map editor in conjunction with AIC!
|
No, not more than this. I like to play maps at max. size, but I will change it back for the discussed simulation. I have not yet found the time to get back to it. The simulation files, that I have sent, have been taken from before our discussion.
Quote:
Always click finite on before RE-generating a map! Otherwise ALL planets may have 1k of resorces!
There by possibly corrupting game planet values at start!
|
I am familiar with the issue. I have observed the planets of the first backups also, the homeplanets have been setup correctly (2M/2M/2M or 1M?)
Quote:
Regarding the planned 12-galaxies simulation or any tests; maybe should wait to be sure the DOS Batch program is compatible with Non SE 4 Based Data files.
In regards to the AI, I don’t believe the AI scraps any facilities in se4 or AI Campaign after the game starts. Have you tested your DOS batch program before you advanced any turns to be positve that the Facilities are in good order from the start?
With this being true, and the AI does not Scrap facilities, then there may be a flaws in your test or a bug with the DOS program or it only works with BASE se4 Mods. Meaning no disrespect what I am about to say: Your test may not be valid with the tests you have been running for this AIC and Oleg’s AI in his mod.?!?
This flaw can be proven to exist in seconds; by just starting a new game (with out the DOS batch program) with the parameters we discussed. Then checking all facilities and you will notice the Planet and the the CCs on the HomeWorlds are as they should be; as I just did!!!
Poor Oleg, you may have him so concerned, that his AI empire is making weird facilities.
|
The DOS batch program works on basis of the same procedure as the turns are processed in PBW. It takes SE4.exe to compute the turns and it uses the mod paths that you setup the simulation with, similar to the modpicker program. It is necessary to kickstart a simulation: setup a simultaneous game, perform the first turn as human player with complete AI turned on; the initial setup of the homeplanet looks all right. After the first turn has been saved, you start the batch prg to compute the following turns. Your statement would imply that every PBW game with mods would get into trouble ! I have checked after 15 years, the CCs are on the homeplanets, 20 years: I have got a message like: "the minerals on planet x (homeplanet) have been depleted sire", and the CCs have been scrapped without any other facility projects within the next years. But I will repeat some tests about it. What happens in your tests after the minerals have been depleted ? Do you process under simultaneous and without watching the AI?
[ March 11, 2003, 10:43: Message edited by: PsychoTechFreak ]
|