Re: Slow down exploration speed in AICampaign/PROPORTIONS
All right, I have seen the scrapping of CC facilities now also without batch program.
It looks a bit like a not intended feature, but I need to investigate more about it:
This is what I have done:
-Changed settings.txt to 255 systems max.
-changed plr starting resources high to 2000, so the homeplanet would be depleted after the first turn
-game setup was AIC, large midlife quadrant, 1 good planet start (but with the modded 2000 min start)
-high research, everything researched from the beginning, cos I thought it could be that the AI wants to build something else than a CC
Turn 1: homeplanet depleted, but nothing else within the next turns, CC facilities ok
About one year later (2401.1), I just see the message: scrapped ship xxx, but no message about scrapping facilities, I investigate the homeplanet facilities window and what has happened? Only a spaceyard and a spacedock 2/20 facilities at the homeplanet.
Mmmh, looks a bit weird and could be either intended or a bug, but it obviously has nothing to do with SE4batch.
Anyway, I am going to do some more tests about it before the next simulation.
JLS, I have found another mail address in the mod picker window, when your mod is picked (...@msn.com), should I take this one next time? Or did you receive my files in the meantime?
EDIT:
It is the same with turn based, WPs connected, finite resources, proportions, medium quadrant strands:
Approximately one year after the homeplanet has been depleted, the CC facilities are gone. No message about it also (same as in AICampaign).
JLS, I think we need a workaround for AIC/proportions games with finite resources. I am going to continue some simulations with infinite resources now, because I think it does not make much sense to continue finite resources with these conditions. SE4batch and AI deathmatch#2 computing can be trusted again !
PS: To make it clear, all of the tests above have been done without SE4batch !
[ March 11, 2003, 20:51: Message edited by: PsychoTechFreak ]
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