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Old March 11th, 2003, 10:51 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Ahh, I see what you mean regards to scraping facilities, now!
Thanks

But that was fixed so long ago.

The solo AIC game I am playing now, is in turn 688; I am in 9th , out of 12 AI Players and 6 Neutrals and 1 independent. (with View all players scores)
I check on a differant AI, about 10 turns, on average, thru out this game, with the AI having constant up and down resource deficits. ALL AI Home Worlds Culture Centers are fine.

I have Grand Lord Vito AIC save game, GVL is in 2nd of his 732 Turn game and all AI Cultural Centers are Fine, in that game as well….
There is one Organic race that went from 2nd to 3rd Place with losses to ships and Planets and ran a {Currant total} resource deficit now for over (allot) of turns; All Cultural Centers are fine for that race.
1rst Place is held by AI Player with 281 Ships and 13 bases has a net per turn of in lowest of +7332 per turn.

Sorry, I don’t know what to say, about your DOS test. Every thing plays fine in regular game play, with ALL types of Culture Centers.

I can send you the Save Game files if, you like?

I guess the Space Empire Patch’s in v1.20 and v1.24 has worked. Is it possible that the DOS Program you are using has data in it that predates the above Patchs? I don’t know, I have not received your Email yet from your test.

~~~~~

How does other MODs stack up to your test, that have similar Urban Centers facilities?

My teen age son and I are currently playing Adamant Mod they have facilities Similar.

Proportions MOD also uses Cultural Facilities that are Similar.

With the same Parameter test, will there Urban Center End up missing?

[ March 11, 2003, 20:55: Message edited by: JLS ]
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