View Single Post
  #34  
Old March 12th, 2003, 12:40 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I do not get what happens with my e-snails at the moment

Quote:
But still!

You haven?t yet posted what the AI has for.
Ships, Bases, Unit and make up is. at turn 20 years?

Or Posted what there Total Empire status is?
Total income versus Expenditures.
All right, all right, if I do not get my snail-account to do anything tonight, I fear I would have to send the files from my office tomorrow *sigh*.

Here we go:
20 years: I have done a wrong observation before, the CCs have been scrapped later (30-35 years)

Eee: Score 198.6K, Resources 43.8K,Tech levels 69, 2 planets, 1 system, 6487 units, 34 ships, 6 bases
Net mineral resources per turn: 21.8K

Cue Cappa: Score 203.7K, Resources 32.8K,Tech levels 62, 4 planets, 1 system, 10256 units, 50 ships, 3 bases
Net mineral resources per turn: 20K

35 years: CCs have been scrapped

Eee: Have built 4 Communities, 1 planetery shield network III and a central comp. complex II at the HP (SY and Dock still exists)
Score 177K, Resources 17.4K,Tech levels 97, 2 planets, 1 system, 7883 units, 28 ships, 6 bases
Net mineral resources per turn: -1142

Cue Cappa: 1 Community at HP, Score 116.7K, Resources 4.6K,Tech levels 70, 4 planets, 1 system, 25166 units, 34 ships, 3 bases

100 years:
Eee: Have built 5 Communities, 1 planetery shield network III and a central comp. complex III at the HP (SY and Dock still exists, upgraded to level II)
Score 70K, Resources 6K,Tech levels 120, 2 planets, 1 system, 8516 units, 12 ships, 0 bases
Net mineral resources per turn: -348

Cue Cappa: 1 Community at HP,SY III, Dock II, Score 132.1K, Resources 4.5K,Tech levels 95, 6 planets, 3 system, 27935 units, 25 ships, 6 bases
... and they open WPs like mad.

Net mineral resources per turn: -3070

Quote:
send me Both the DOS test and the other no dos test for AIC save.gam with all the files you changed so I won't corrupt that game when I advance turn!
If I can get it together again, I mean, you know what happens if you do 3 quick tests disregarding any backups of savegames? Anyway I have sent another try of the 100year test first.
Reply With Quote