
March 12th, 2003, 08:26 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?
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Yes, but I have not yet tweaked and experimented with it. And with AI vs. AI simulations I guess it makes not that much sense, because...
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With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.
In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.
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Agreed. But SE4batch can not help a lot with this, it is just a very good tool to compare AI vs. AI. So you need to wait upon player input from solo longterm games.
Did you install SE4batch from Master B. already? I highly recommend it, if your SE4 is running under win 95/98.
This one makes me curious now:
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Version 1.24:
7. Fixed - AI should scrap any atmospheric converters if the desired
atmosphere has been attained on the planet.
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Does the AI really make a reasonable use of ACs, does it scrap the ACs when the planet has turned to breathable? 
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