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Old March 16th, 2003, 07:57 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I am curious about your finite fix.

The order of the two mods in the new topic title do not mean anything to me. Pro AIcampaign in this special solo game setup is the great ability to finetune the AI exploration speed in comparison with a human player. This could be the main reason for my preference at the moment to take this mod as my WP-not-connected platform. Con AIcampaign, some personal changes that I like and miss from a proportions perspective: e.g. the ability to stock huge amounts of resources in CC facilities but probably I will learn to live with this or I might change it to my preference later.
It turned out that my favorite game setup seems to be WP not connected which could be a big malus for the unmodded AI. But I like more realistic scenarios, like: 2400-2500 terraforming the home system, build genesis components to build planets etc.
Leaving the home system should be much later as it is in a usual game, my opinion. Roughly I have side-considered another hardcore scenario with home system stars turning to supernovae after let's say 100 years or more: research for WP openers - mass exodus, which would be a nice task in AIcampaign/Proportions. This is not a new idea of course, I recall this from PBW scenario games.

Now, coming to the "finetuning" of WP not connected:
I plan to do some quick human only tests to investigate the exploration speed of a human player to compare it with some AI batch tests. According tweaks to the AI would have to take place after that, and I guess I can count on your (JLS,PvK,oleg and everyone of the interested community of course) help or hints to make it happen. Probably I can do some of the changes to test for myself, but if I don't get into something - I will ask. Maybe some of the "learnings" (if any) could even improve both of the mods or their AIs.
The premises of a human player in a WP not connected game are about:
-go for max. research up to system university complexes
-research for colony techs and terraforming, atmosphere converters
-develop the planets of the home system, personally I don't like remote mining. I like to do value improvement, genesis projects (planet creation) and sphere worlds.
-then open WP to reach out for the next system. I guess this would make up a solo game project of several years.

JLS, I have performed another AI batch simulation:
-unmodded AICampaign 2.01 because I have started this before your recent patch. I have used the original settings, yes with 114 systems max.
-12 galaxies, no WP connected, large, 6 AI races, no neutrals

Approx. at year 2500 I have interrupted the test because although the AIs have built WP openers, they did not use them. They just sit at the border of the systems but they deny to do anything (strike?). Probably it is an issue with 12 galaxies in specific, although I think the setup looks quite ok (12 clusters of 8-10 systems each).
What can I do next? With mid-life large in the Last batch simulation we have seen a lot of WP actions from the Cue Cappa at least. Do you want me to test another quadrant setup, or do you want to look into 12 galaxies first?

[ March 16, 2003, 18:02: Message edited by: PsychoTechFreak ]
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