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Old March 16th, 2003, 09:38 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thanks, PsychoTechFreak.

I can understand your preference at the moment to take this mod as your WP-not-connected platform.
Please be patient, at least a week or two in regards to AI Campaign "as your preferred WP-not-connected platform".

We just covered your test in earlier Posts and now I need time to work on the AI file Tweaks.(In-between Family and work). Other wise you will just be covering the same ground as Last week.

The LAN group and I are starting Finite tests with the AI Campaign tomorrow mourning, and I do appreciate your enthusiasm. As I stated in a earlier post here in this thread, although I am happy the CueCappa and to some part, the Eee that they survived your 1000 turn test in a one system, no warp, Finite test with achieved Income and a Fleet and with the CueCappa prolifically opening warp points. I now have to tweak the AI, test them and release them.

When I designed AIC I did not even consider the above AI test in conditions one system, no warp and Finite. However I am very happy on the AI tuning in a infinite game at present, and I again thank you.

I plan to have the AI fine tuned and balanced with all Research and Construction tweaks and some ALL NEW AI Stellar manipulation designs just to address yours as well as others in regards to the desire to play WP-not-connected games.
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Quote:
In regards to “some personal changes that I like and miss from a proportions perspective: e.g. the ability to stock huge amounts of resources in CC facilities”.
I agree, the ability to stock huge amounts of resources in CC facilities makes for a much easier game. If Proportions is your preference, well, what can I say.
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Quote:
“WP openers - mass exodus, which would be a nice task in AICampaign/Proportions”
Actually, I don’t think you can Play with any AI Players in Proportions at allor for long; in most kinds of a Finite game.
But PvK would be the best person to ask in regards to (ALL) Proportions questions.
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Quote:
“I plan to do some quick human only tests to investigate the exploration speed of a human player to compare”
Ok, but as I asked a previous AIC player and of you in a previous post here, it may be best until after I update the Not Connected AI files. Your time in the follow up of the NEW AI files; upon completion in a few weeks, as it relates to Warp Not Connected would be invaluable to all of us; then.
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Quote:
“What can I do next? With mid-life large in the Last batch simulation we have seen a lot of WP actions from the Cue Cappa at least. Do you want me to test another quadrant setup, or do you want to look into 12 galaxies first?”
Thanks, PsychoTechFreak.
Actually I would like you to hold off AIC tests until I release the AI updated files, from your first test.

I think you have done a great job with your previous se4batch tests, and with that data I will revise some AI Research and Designs files to better handle the a (No warp, Not Connected scenario) and I am happy that the CueCappa and Eee performed in that test with a income and a Fleet with the CueCappa prolifically opening warp points.

Again, thanks

John


[ March 16, 2003, 21:52: Message edited by: JLS ]
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