I don’t understand why you renamed this thread , today, to include my AI Campaign Mod,(Slow down exploration speed in AICampaign/PROPORTIONS)PsychoTechFreak.
Actually AI Expansion was covered in a Previous thread Several Pages ago.
Titled
"slowing down AI expansion".
My reply in that thread; may applie in part, to this thread as well, now!
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Over the Last few months I have grown quite to like a game that has a much slower pace.
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Agreed
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I feel that the AI expands to rapidly, IE it explores 20 systems to my 2.
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I don't know what Mod you are referring to here…
How far can the AI go when he only has Supply storage bays of about 600 or less.
Most AI exploration ship designs I have seen have only 2 engines yielding about speed 6 with 1500 supplies tops. Now also consider the AI turns Back to his resupply base when the exploration ship is about half full of supply. The AI may be hard pressed to explore one or two systems from his home system. Until the next resupply depot is built.
The AI exploration wows are further compounded when he fleets in 2 or less years with ships having less efficient engines and possibly one to none in regards to Supply Bays.
As a human player; we use tankers (Small transports EDIT: or frigates etc.) that are full of supply bays and search with them and refuel my scouts at the same time.
I believe most humans out explore the AI (by far).
Some AIs go into partnerships sooner then a Human would, to this example the AI would see more, and there are of course the Ancients Trait this may be a benefit for you, in respects to your explorations.
Many “unlimited QNP engines” sure may allow players to farther and faster but I have never played with unlimited engines and irregardless the AI still will turn back to base, when his min supply range is triggered.
EDIT: Did and like it alot in P&N from gold CD!
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I hate giving the AI the added bonus of technology as I feel the AI should keep on par with me.
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I am with you here…. But if we use the search function here on the forum, we may see hundreds of Posts on how the AI can’t compete!
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I would hope that by the time Aaron releases SE V, the AI politics / diplomacy and Anger / demenour system is vastly improved.
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Agreed, Along with AI better utilizing minesweeping, Combating plagues, ship training…etc....
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Replies to QUOTES: by JLS.
I hope my reply to:
"I feel that the AI expands to rapidly":
Is of help to you, here, PTF.
Thanks
John

[ March 16, 2003, 21:43: Message edited by: JLS ]