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Old March 16th, 2003, 11:05 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
I am curious about your finite fix.
There currently is no Finite Fix and that has not been determined whether one is even desired or needed at this time!
It is unlikely that any further abilities will be added to the Cultural Centers as you and I discussed in AI Campaign : Updates Topics.
Quote:
By the designer giving (value improvement) a possible wining Strategy; to the Start of all games;
It takes a choice away from the Player and Limits a Peaceful path to Victory
(JLS)
~
However the local LAN group and I will test the Balance; of the AIC FINITE MOD and get back to you the end of next week; if time permits.

In regards to the AI in itself; as a result of your (one system, no Warp, Finite test).
I will be removing some AI Design Components so as just to fit the warp open component on an efficient small transport and to keep production time and cost down, and Making for a more efficient AI Player
Adjusting Not Connected Research to be (balanced) as to insure the Human Player a chance to break out way before the AI in a Warp Race. As we discussed in a previous post!

I would appreciate holding off, all AI Campaign tests until I get Back to you. With the updated AIC Files.
As explained in my previous Posts.

Thanks

John


[ March 16, 2003, 21:56: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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