
March 17th, 2003, 03:28 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
On the topic: [Slow down exploration speed in PROPORTIONS] this should be addressed by PvK and others in interest.
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In regards to AI Campaign.
I hope my Post was informative in regards to AI Player Exploration in se4 General, and also as it applies to the AI Players opening game of AICampaign.
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EDIT and Posted JLS:
How far can the AI go when he only has Supply storage bays of about 600 or less.
Most AI exploration ship designs I have seen or designed have only 2 engines yielding about speed 6 with 1500 supplies tops. Now also consider the AI turns Back to his resupply base when the exploration ship is about half full of supply. The AI may be hard pressed to explore one or two systems from his home system. Until the next resupply depot is built.
The AI exploration wows are further compounded when he fleets in 2 or less years with ships having less efficient engines and possibly one to none in regards to Supply Bays.
As a human player; we use tankers (Small transports or frigates etc.) that are full of supply bays and search with them and refuel my scouts at the same time.
I believe most humans out explore the AI (by far).
Some AIs go into partnerships sooner then a Human may, to this example the AI would see more, and there are of course the Ancients Trait this may be a benefit for us, in respects to our explorations.
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If you are referring to Human Player in respects to Topic (Slow down exploration speed “”). This was addressed already by PvK and My self in earlier Posts.
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JLS:
You can reduce the capacity of the Supply Storage I, to about 250 to 300 with a 100kt increase per level after. That will limit your range some what (50%), but MAY increase the micromanagement aspect slightly by possibly requiring escort tankers for other ships. If some micromanagement is a big issue with you.
However, I like the way PvKs Proportions currently plays; especially with large Resources and Empire Storage for multiplayers!!!
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and
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Reducing the supply capacity of all engines?
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JLS:
“Will this put the Ship in a possible supply problem and cause it not to sentry in some cases even one move away? Would it then be a must now to install at least one Supply Storage Bay to avoid sentry problems even after a refuel, by a supply ship?
There may be criticism that 2 engines carry the same amount of [Supply Storage] as one Supply storage bay, and what engineer would do this, but I look at the engine supply; indicative to the math required to have a ship move a desired distance to the designers intent. One could also change the sentence to read something other then 'Descr := Can store 250 units of supply' to lets say the (Pulse from a Ion Engine ????”
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How you went from (Slow down exploration speed in PROPORTIONS) to the
harsh Parameter test, on AIC I am unsure? However, I am Pleased with your results What was your result for the above on other current Mods, in the Above test One system, no Warp, Finite how long did the (non Crystaline) AI Last with resources, I believe they would deplete in total after a few years, is this not true.
It is how Imperial Trade is set up on CC’s and Urban Centers in AI Campaign that allows the AI and a Human to maintain at least a Minimum income thru out the entire Finite Game.
If there is issues off your topic (Slow down exploration speed “”) I don’t understand your meaning or intent as of yet?
Although I do appreciate all the Positive initiatives you have invested in AI campaign to date.
I again would like to thank you.
John

[ March 17, 2003, 14:11: Message edited by: JLS ]
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