Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Ok Katchoo. I'm hoping to blitz my current graphical obligations this weekend, so you might get a picture or three then=-)
I was reading your descriptions down there, and it seems you missed out the neo-standard troop sizes. They give you a bit more range, and allow you go from single humanoid to giant sea-monster a little more smoothly
For example, would you want the infantry to be a single flying slaver in search of a host (ie the race pic)?
I was thinking more along the lines of the inantry pic being the "thin humanoid alien" you described (I was thinking an armed human, but a "grey" would also work) with a zombie-like expression and a slaver perched very visibly on top of the head.
For small troop you could use a Hulkish creature, since most shipsets equate small troop with a light tank or one-man mecha. Big, ugly, surly-looking and relying more on natural weaponry than technological ones.
For medium troop you'd have a larger creature. Maybe some sort of rhinocerous-size/ shape with some armour and weapons mounted on its back. At this scale, the slaver would probably be only just visible on top of the host, but by now the player would get the idea and assume it was there.
Large troop could be some kind of T-rex beastie. Big teeth etc, maybe a few armaments and/or cybernetics.
That leaves huge troop for your giant monster. Which sounds to me like an excuse to spend all night watching my entire rubber-Godzilla flick collection back to back. (I'd still like to know why Rodan sounds like a jet engine when he flies)
[ July 02, 2003, 09:54: Message edited by: dogscoff ]
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