
July 9th, 2003, 05:43 PM
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Colonel
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Join Date: Jan 2001
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Re: Updated the FAQ
Quote:
Originally posted by Stone Mill:
quote: Originally posted by Imperator Fyron:
quote: --Resource Procurement: 15k, Resource Procurement steals 10000 resource points (lowers enemy total storage and raises your own stored resources by 10000), and only costs 15000... as opposed to Economic Disruption, which lowers enemy resource storage by 10000 points and cost 20000 intel. (Imperator Fyron) Never use the one that destroys resources, if you feel the urge to, use the resource stealing project instead - it's cheaper, has the same effect on the enemy, and you get resources as a bonus! (Note: some mods fix this oversight, check the mod before you try this!) (Ed Kolis) Bombard an enemy with many of these, and their economy eventually dries up. Unfortunately, only one successful subtraction will be made per turn.
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Are you sure there is only one subtraction per turn? I recall having successfully stolen 50k resources in a single turn from an empire once. I imagine that the one that just destroys the resources works the same way. This should be tested, of course. Whoops... I did not realize this was directed at me. You are right, it's my submission.
I seem to recall from experience, but not through empirical testing, that several projects will complete, but if you examine the actual resources subtracted and gained, it looked like only one took effect. I think Cheeze pointed it out to me actually, IIRC. I haven't looked at this in a while; but if anyone happens to have time, I think the test would be simple enough. I used this resource stealing project quite frequently and if my memory isn't completely wrong several projects are effective in the same turn if the target empire has that many resources stored.
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