Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
The better solution is the opportunity fire suggestion by Bill. I'm not so sure I like the no moving after shooting suggestion, Talen.
What do ya do if you have a ship with long range and short range weapons on it. It is your turn. You are within range of the enemy with all your weapons.
Forget about what the enemy is going to do or can do for a minute.
Should I move to maximum range for my shortest range weapon( I might be there already) fire and maybe get more pounded in return or move to maxium range for my longest range weapon and lose the use of my shorter range weapons and maybe get less pounded.
All because if I shoot even one weapon I can't move.
Hmm, sorta sounds like trading one problem for another to me.
Maybe I'm not understanding something fully
though.
I am not trying to be a nay-sayer or bust on your idea Talen. I really am not sure if it makes things really any better ... maybe just different.
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