Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Tenryu:
I also think these changes would benefit player vs player games as well. At the very least it makes it so that 'static' defenses are more worthwhile.
But even if it didnt do so, I think it is a good way to help the AI without giving it 'cheats'. I cant really think of any other good ways to help it vs the 'missile dance'. Even HUMANS cant beat it unless they simply pack their ships with PD weapons or missiles themselves.
I dont see any reasonable way to have the AI modify its ship designs to respond to other's missile/fighters. In the absence of that, I think this would go a long way to helping restore some fight from the AI.
FWIW, I would, of course, prefer the AI to be strengthened to the point where it wouldnt be necessary as well. Regardless, I think this change will add a certain element of thinking to the tactical combat and also on the design table.
Talenn
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