Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
This is one suggestion that I hope MM does not listen to, or if they do listen then impliment it in a way that I can undo via mod. I don't buy this stuff about "its all an abstraction, anyway". Of course, some compromises are necessary to translate even a science fiction inertialess system into turn-based movement, but those compromises are inherent in turn-based movement. This is not. Having spaceships stop to fire feels totally wrong. Although I would like to see the "missile dance" & "hit & run" things addressed, I would rather live with them forever and have no effective weapons in the game except missiles than to have spaceships stop to fire. It would totally ruin the game for me. If this change is made in a way that I couldn't undo it, I would stop playing the game.
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