Re: SEIV vs. MOO3....
Talenn:
What I was thinking of was some sort of division of resources you create. Say you devote a certain percentage of the planets manufacturing capability to facilities, and some to space based construction. Look at the Earth today (which is what almost all 4X (god I hate that erm) games use as a baseline), we have people who manufacture materials for buildings, and those that manufacture materials for space shuttles. The two don't mix because of differeing materials, machinery, and labor.
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