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Old February 4th, 2001, 09:31 PM

Talenn Talenn is offline
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Default Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'

Barnacle Bill:

Well it was not my intention to completely remove the enjoyment of playing the game for some folks. I definately favor ALL changes like this to be 'customizable' by an option to have or have not.

But to me, your logic is just a bit out of whack. Having spaceships stop to fire feels totally wrong, but having them just sit there and NOT fire while the enemy closes, fires, and then leaves is fine? That makes no sense to me. I understand that you may not be interested in replacing one abstraction with another, but at least the one proposed removes certain exploits of the system as well as allows for fixed defenses to actually have a purpose.

In other words, if you are so against a change like this that you would rather reduce the game to just ONE type of weapon, I'm not sure what you want out of the game. It certainly isnt realism and it certainly isnt 'playability' (for lack of a better term).

Finally, if the tac combat is NOT an abstraction what could you could consider it to be? 'Realistic' in any way, shape, or form? I dont think so.

Anyways, I'm just baffled by the logic behind your complaint with it. No biggie though, it was just a suggestion and my world wont end by not seeing it implemented. In fact, that was the very reason I posted it here rather than Emailing it directly to MM. I wanted to get feedback.

Talenn
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