
March 6th, 2003, 01:29 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Slowing Down AI Expansion
Quote:
I have played the Proportion mod, and I like a lot that the mod has to offer, but it has way to much to offer. Way to many component and engines. I like the pace of the game, and such, but was thinking that there might be a better way. I just don't have a clue as to what that could be. Any suggestions?
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The slow pace of the game is mostly coming from the population restrictions (heavy/slow colonizers, QNP, population modifiers, 1 pop unit = 1000kT and such) and the extremely strengthened home planets (cargo, shield, high-armored troops/WP). A better idea than this would be hard to find. Just it has somehow to be restricted to build colonizers over the planets, e.g. with higher organic needs for colony pods + a lower organic output of SYS (which I doubt the AI uses in that way).
EDIT: What about a no WP connected setup?
In general, my personal opinion: The speeds and too efficient engines plus resupply capabilities could be much lower. It should be impossible to cross the complete quadrant within the first 100 years or so. It could even take some months up to maybe 1-2 years to even reach the next WP.
[ March 06, 2003, 12:20: Message edited by: PsychoTechFreak ]
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