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Old February 5th, 2001, 08:38 PM

Talenn Talenn is offline
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Default Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'

Nitram Draw:

Well, the objective isnt to make it fair for both sides but 'fair' within weapon Groups. When one weapon type has a tremendous advantage over the others, something needs to be adjusted IMO. The mark of a good game is that it takes differing weapons systems and units to achieve victory, not just using the same one over and over. Also, firing outside their range DOES make sense, but entering their range, firing, and then leaving without being shot at doesn't and that is problem I am trying to see corrected.

A side benefit of that change would be an increase in the usefulness of orbital and planetary defenses. It also gives a new hook on which to hang small ship 'maneuverability'...ie, the small ships CAN hit and run, but the large ones must commit. I think this is the best option as well, but I'd be more than happy to see anything that works that will aleviate some of the more persistant problems plaguing the tactical combat.

jowe01:

I havent emailed MM with this suggestion. I was hoping to post it here and generate feedback and potential modifications. I kind of hope that MM or other testers read stuff like this and can draw their own conclusions as to what is good for the game or not. If they dont get the time to check out this board, I suppose I should send them a note pointing them to this thread so they can see the pros and cons of the idea.

Talenn


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